Tabletop campaigns, player-ready
From a blank map to a realm your players can shop in.
Build your campaign top-down — towns, shops, and the items that fill them. Share a QR code and your players actually shop.

A living world, generated
One prompt becomes a map your party can explore.
Terrain, towns, trade routes, and the people who live there — placed on a single hierarchical map you can zoom from continent down to a market stall.



Generate an entire town, top-down
Preview · /landing/generation-wizard.png
The shopping loop
Your players actually shop — and you stay in control.
The part of shop management nobody else does. A real checkout loop between your players' phones and your screen, from browse to character sheet.
The player's view
Browse the shop, fill a cart, submit it — all from a phone.

The player cart / checkout
Preview · /landing/player-cart.png
Your approval queue
Submitted carts gather in one place. Approve a whole cart in a tap.
The DM approval queue — pending carts waiting for review
Preview · /landing/approval-queue.png
- 1
Players browse via QR
Share a shop with a QR code. Players open it on their phone — no account, no install — and see exactly what you've revealed.
- 2
They add to a cart
Real items, real prices. Players fill a cart and submit it for your approval, just like a checkout.
- 3
You approve at the table
Submitted carts land in your approval queue. Approve or decline a whole cart in one tap — the count follows you everywhere you work.
- 4
It lands in their sheet
Approved gear moves straight into the character's inventory. The loop closes — no spreadsheets, no hand-tracking.
Top-down generation
Generate top-down — a whole campaign from a single prompt.
Taverneer works the way you build: world first, then towns, then the shops in them. You stay the author — accept, tweak, or regenerate at any level.
- 1PromptDescribe the world you want
- 2TownsPlaced where the map makes sense
- 3ShopsEach town gets fitting businesses
- 4ItemsDown to the gear on the shelves
Generation in action — the founding wizard building a town
Preview · /landing/generation-wizard.png
Shops stock themselves.
Generation reaches all the way to the item level, so a new shop opens with a believable inventory already on the shelves — no manual data entry before your players can browse.
And there's more
Built for sharing — with room to grow.
Share with a QR code
Drop a shop in front of your table instantly. Players scan and browse — no accounts, no friction. You control exactly what each share reveals.
A world with depth underneath
Spatial maps, terrain, resources, and trade routes sit beneath the surface — a living economy layer for tables that want to go deeper.
Begin your campaign.
Build a living world your players can step into — and shop in — tonight.
Enter the RealmTaverneer