Tabletop campaigns, player-ready

From a blank map to a realm your players can shop in.

Build your campaign top-down — towns, shops, and the items that fill them. Share a QR code and your players actually shop.

The Shadowed Descent — a full world map with terrain, towns, and a live economy hover

A living world, generated

One prompt becomes a map your party can explore.

Terrain, towns, trade routes, and the people who live there — placed on a single hierarchical map you can zoom from continent down to a market stall.

The Shadowed Descent — towns, notable people, and points of interest on one hierarchical map
The Oakhaven town card open on the map — its shops and notable people listed
The Root & Bloom Apothecary shop page — item art with prices

Generate an entire town, top-down

Preview · /landing/generation-wizard.png

The shopping loop

Your players actually shop — and you stay in control.

The part of shop management nobody else does. A real checkout loop between your players' phones and your screen, from browse to character sheet.

The player's view

Browse the shop, fill a cart, submit it — all from a phone.

A shop's item list — art and prices for each item

The player cart / checkout

Preview · /landing/player-cart.png

Your approval queue

Awaiting you

Submitted carts gather in one place. Approve a whole cart in a tap.

The DM approval queue — pending carts waiting for review

Preview · /landing/approval-queue.png

  1. 1

    Players browse via QR

    Share a shop with a QR code. Players open it on their phone — no account, no install — and see exactly what you've revealed.

  2. 2

    They add to a cart

    Real items, real prices. Players fill a cart and submit it for your approval, just like a checkout.

  3. 3

    You approve at the table

    Submitted carts land in your approval queue. Approve or decline a whole cart in one tap — the count follows you everywhere you work.

  4. 4

    It lands in their sheet

    Approved gear moves straight into the character's inventory. The loop closes — no spreadsheets, no hand-tracking.

Top-down generation

Generate top-down — a whole campaign from a single prompt.

Taverneer works the way you build: world first, then towns, then the shops in them. You stay the author — accept, tweak, or regenerate at any level.

  1. 1PromptDescribe the world you want
  2. 2TownsPlaced where the map makes sense
  3. 3ShopsEach town gets fitting businesses
  4. 4ItemsDown to the gear on the shelves
The founding wizard

Generation in action — the founding wizard building a town

Preview · /landing/generation-wizard.png

Shops stock themselves.

Generation reaches all the way to the item level, so a new shop opens with a believable inventory already on the shelves — no manual data entry before your players can browse.

And there's more

Built for sharing — with room to grow.

Share with a QR code

Drop a shop in front of your table instantly. Players scan and browse — no accounts, no friction. You control exactly what each share reveals.

A world with depth underneath

Spatial maps, terrain, resources, and trade routes sit beneath the surface — a living economy layer for tables that want to go deeper.

Begin your campaign.

Build a living world your players can step into — and shop in — tonight.

Enter the Realm

Taverneer